Line of Sight
2D Line of sight that takes into account 'height' of tiles to determine occlusion and view range. Higher vantage points give further range, high ground occludes lower ground beyond (but not higher locations).
Arrow keys to navigate.
'V' to toggle view bullet visibility.
'R' to reset.
Status | Prototype |
Platforms | HTML5 |
Author | wimlach |
Genre | Role Playing |
Made with | Construct |
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